

#Dishonored 2 mission 7 bone charms safe code#
This means the Bloodflies never found a place to nest, and you will now find the randomized code on the broken door of the safe in the present, which you can then use in the past.

The combination on the safe door is illegible in the present due to a Bloodfly Nest, meaning the only way to change things is to throw the dead hound in the furnace and press the button to incinerate the dog. The Furnace Room - On the first floor of Stilton's Manor, to the left of the Great Hall and on the other side of the Dining Room vault hides a locked safe. Inside, look for a note next to the wedding name that indicates the month, and look for a calendar in the hall with a circled date on that month. You can get into the home of the shopkeeper by looking in the alley behind the building for the wooden board blocking the door and shooting it. The key to his office has been confiscated Vice-Overseer Byrne, and resides in his office on the third floor of the Oveerseer's Stronghold.īlack Market Door - Again not actually a safe, but the door to the Black Market in the Neutral Territory of the Dust District is locked with a 3-digit combination. It can be solved with clever thinking and a lot of work - but the code can also be obtained from Durante's office in The Crone's Hand Pub.
#Dishonored 2 mission 7 bone charms safe series#
In it, you must match the five women described in the riddle with their heirlooms using a series of clues and deductions. The Jindosh Lock - While not a safe, this door is locked with the toughest code in the game: A riddle that takes the form of a complicated logic puzzle. Contains: five silver ingots, silver dust, pistol and ammo.The code can only be gained from a note sold by the Black Market Shopkeeper for 250g (unless you break in and steal it). Infested Lecture Hall - The building crawling with Bloodflies and a Nest Keeper across from the Royal Conservatory (across the roof from the red buillding with a pub) houses a locked safe next to a bonecharm. You can find the code for this combination the top floor of the Grand Guard Building - located right next to the carriage stop, on the desk of a sleeping guard. Contains: Book, two silver ingots, lucky salpheriteĬarriage Gate Code - While not technically a safe, the gate that blocks the Aventa carriage transit requires a 3-digit code to reveal a quick carriage ride to the Jindosh Mansion.Return to the safe and keep spinning the missing number until the safe unlocks. A note by the safe reads that the combination is in "the usual place", and looking to a nearby chalkboard reveals two random numbers, with the one number smudged out. Contains: Vasco's Journal, Vasco's Lab KeyĪlley Office - Find the open building down the alley from the map of the Aventa District and head up to a first floor office.Speaking with him, he'll tell you the combination, and he also carries it in a note.

Hypatia - in the small corridor on the lower floor outside the main operating room. Vasco has an office at the far end of the Disease Treatment wing, and he carries the combination to the lock himself. Contains: Combat Sleep Dart Blueprint, Silver Ingot, Copper Wireĭr.The randomized combination is written on a note on the right side of the room. Addermire Institute Lobby - Once inside the Addermire Institute, Blink or Far Reach up to the second floor where the power to the Wall of Light is, and follow the corridor into an abandoned wing where a murdered body is near a locked safe.
